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Personalities

Every Vehicon spawns with one of five personalities, which changes how it fights, explores and reacts to you. Look at one and run /archetype to see which one it has.

Personality How common Style
Aggressive Most common Charges straight in
Cautious Common Hangs back and plays it safe
Curious Common Checks everything out
Coward Less common Runs away
Leader Rarest, patrol leaders only Leads the patrol
  • Remembers targets for way longer and chases them further than other Vehicons.
  • Never takes cover.
  • Fires in volleys more often.
  • Keeps hunting for you longer after losing sight of you, but dodges shots less.
  • Starts fights with Endermen, Iron Golems and Scraplets even if they’re leaving it alone.
  • Often bullies strangers before attacking them.
  • Keeps its distance and shoots from range.
  • Puts its shield up more often, and dodges shots more often.
  • Won’t stop to eat while there’s an enemy close by, and eats earlier when it’s hurt.
  • Puts TNT where you’re about to be instead of where you are.
  • Stays well away from Scraplets in jet mode.
  • Rarely bothers bullying anyone.
  • Hears footsteps, fighting, blocks breaking, explosions and gunshots from further away than other Vehicons, and goes to check them out.
  • Wanders further than other Vehicons and searches chests over a bigger area.
  • Walks up to passive mobs and just stares at them for a bit.
  • Watches strangers for a while before deciding what to do about them, and when it bullies them instead it keeps it up for longer.
  • Avoids players it doesn’t know, and runs away when it’s hurt or outnumbered.
  • Dodges shots more often.
  • Sticks close to other Vehicons when there’s trouble.
  • Doesn’t help out when the patrol clears out groups of hostile mobs.
  • Drops TNT right at its own feet when you get close, then runs.
  • If you corner a hurt Coward it surrenders. It crouches, puts its weapon away and begs. Hit it while it’s begging and it’ll fight back hard.
  • Gets braver while there’s a Leader nearby.
  • Never bullies anyone.
  • Leads the patrol and gives the others orders during fights.
  • Switches the patrol onto whatever’s attacking a badly hurt squadmate.
  • When it bullies someone, the whole patrol joins in.
  • Looks different from the rest, so you can spot it in the group.
  • Makes nearby Cowards brave enough to stand and fight.