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Teammates and leaders

Vehicons don’t mind Decepticon teammates hitting them a little, but there’s a limit. They count how many times each player has hit them in the last minute.

Hit Regular teammate Leader (wild Vehicons only)
1–2 One punch back each Nothing
3 Brawls with bare hands Nothing
4 Gets its weapon out Nothing
5 Kill mode Brawls
6+ Kill mode Kill mode
  • Kill mode stops after a minute of not being hit, or once the player is 32 blocks away. If you come back and hit it within that minute, it goes straight back into kill mode.
  • If one Vehicon in a patrol goes into kill mode, the whole patrol does.
  • Your own recruits never fight you.

Operators can make players leaders.

  • Recruits never fight back against a leader on their team, and leaders never lose trust with recruits.
  • Leaders can give orders to every recruit on their team, not just their own, and make any of them guard.
  • Recruits within 16 blocks of a leader do a quarter more damage and heal an extra half a heart every 2 seconds.
  • Wild Vehicons salute leaders on their team when they come near, and gifts from a leader count double towards trust.
/leader set [players]
/leader clear [players]
/leader setself
/leader clearself
/leader list

set and clear work on several players at once (like @a) and on players who are offline. Leave the players out to do it to yourself, same as setself and clearself. Players get a message when they’re made a leader or stop being one, and /leader list shows everyone who’s a leader.

Being a leader only counts on your own team, so an Autobot leader is still just an Autobot as far as Decepticon Vehicons are concerned.