Teammates and leaders
Vehicons don’t mind Decepticon teammates hitting them a little, but there’s a limit. They count how many times each player has hit them in the last minute.
| Hit | Regular teammate | Leader (wild Vehicons only) |
|---|---|---|
| 1–2 | One punch back each | Nothing |
| 3 | Brawls with bare hands | Nothing |
| 4 | Gets its weapon out | Nothing |
| 5 | Kill mode | Brawls |
| 6+ | Kill mode | Kill mode |
- Kill mode stops after a minute of not being hit, or once the player is 32 blocks away. If you come back and hit it within that minute, it goes straight back into kill mode.
- If one Vehicon in a patrol goes into kill mode, the whole patrol does.
- Your own recruits never fight you.
Leaders
Section titled “Leaders”Operators can make players leaders.
- Recruits never fight back against a leader on their team, and leaders never lose trust with recruits.
- Leaders can give orders to every recruit on their team, not just their own, and make any of them guard.
- Recruits within 16 blocks of a leader do a quarter more damage and heal an extra half a heart every 2 seconds.
- Wild Vehicons salute leaders on their team when they come near, and gifts from a leader count double towards trust.
/leader set [players]/leader clear [players]/leader setself/leader clearself/leader listset and clear work on several players at once (like @a) and on players who are offline. Leave the players out to do it to yourself, same as setself and clearself. Players get a message when they’re made a leader or stop being one, and /leader list shows everyone who’s a leader.
Being a leader only counts on your own team, so an Autobot leader is still just an Autobot as far as Decepticon Vehicons are concerned.
